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ABOUT
I’m a gameplay engineer who develops systems and architects game designs for various projects. In my designs, I take a player-first approach, valuing fun gameplay and player expression. I also hold a high standard, as players deserve great experiences. This philosophy stems from when I started a game development club and built a community of gamers and developers. I'm always looking to learn something new and to use that knowledge to enhance my development process and creative worldview.
Programming Languages
C
C++
C#
Java
Python
Development Tools
Unity
Git
Unreal Engine
Figma

Education
Computer Science: Santa Monica College
Contact
​​​Email:
LinkedIn:
Github:
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