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A side-scrolling incremental game where fish eat microplastics to repopulate with the goal of defeating the great garbage patch
Role
Year
Tools
Platform
Team Size
Lead Gameplay Engineer and Game Designer
2025
Unity
PC
6
Object spawning and bounding
Created a system that spawns fish within a specific boundary. Also prevented any fish from going above the water, as it created flying fish.
Garbage spawned based on the size of the Great Garbage Patch. The Great Garbage Patch would follow the player, so the player wouldn't have to travel far to resupply.


Boss Behavior
Implemented spawn logic that calls the boss once time runs out. A state machine controls the behavior of the boss.
Colliders are used to detect if the player is near the attack zone of the boss. It also dictates if the boss has to move towards the player.